In the last month I spent some time revising Parhelia a real-time visual-music piece originally made last year and performed at Electrovision, London. In the work sample based mechanical sounds are used to orchestrate a family of concentric forms in space. The scenes suggest the workings of a mechanism where geometric component parts interact with one an another triggering corresponding sounds (and vice-versa).
The patching schematic involved became quite large so it made sense to create a set of modular sub-patches running from the main control patch. Isolating specific tasks as modules allows them to be re-used and scaled accordingly for use in new work.
The image above shows the main patch and 15 sub-patches that make up Parhelia layered together. A much larger high-resolution screen grab can be found HERE, in which you can see the specific organisation of nodes within Parhelia. I’m particularly interested in the aesthetics of patch schematics generated by the constraints of visual programming and how personal patching styles drive the structures in visual programming languages.
Parhelia has been featured at CreativeApplications.net.